
If a block contains multiple properties, you can set them with a comma separator, such as lever. You can find a list of properties for blocks on the Minecraft wiki block state page or the individual page for that block. This format sets the snowy property to true. For example, setting a snowy grass block is done as follows, grass_block.

For a complete list of these namespaced block keys, check out the Minecraft wiki.Īs Mojang removed block metadata from the game, we've set up a system to allow referencing block states using the official Minecraft state format. Meaning just using grass_block will work fine. As most use cases will involve blocks from Minecraft, that part is optional. For example, grass blocks are referenced by minecraft:grass_block. These keys take the form of namespace:block, where namespace is minecraft for any vanilla blocks. Rather than using block IDs in commands, the new way is to use the namespaced block key. This change is arguably the most enormous in WorldEdit 7, impacting how the user deals with blocks. Since the last post, we've added many new features, as I wrote that while still making WorldEdit 7 functional. There are many changes in WorldEdit 7, allowing for exciting new possibilities when editing your world or creating plugins. This post is also mostly user-facing, so I won't go too in-depth on the developer changes. I have gone over some of these changes in a prior post, so I'll only briefly touch on those here. As this is a fundamental aspect of Minecraft and WorldEdit, there are many changes in the way WorldEdit works for both users and developers. For more information about the Minecraft changes, I've given a quick overview of them in this post. The most significant part of this update is the rewriting of block handling to be more in line with how modern Minecraft works.

This release is one of the most extensive changes to have ever been made to WorldEdit since its release in 2010. We made the first change that comprised what would become WorldEdit 7 on January 3rd, 2018. After over a year in the making, WorldEdit 7 is complete.
