

The tools at players disposal are familiar to anyone who's played Minecraft. The clock is ticking, and players must work together to prevent the onrushing apocalypse or risk "server-wide perma death." Strange Loop calls their project a "global survival game." In Eco's fiction there is an impending disaster looming over humanity - an event like a meteor strike, a drought or a flood. Department of Education, Eco hopes to become a platform for teaching middle school students about ecology in a communal, cloud-based game world. With a modding API.Veteran studio Strange Loop Games is embarking on an ambitious project to create a new kind of open world multiplayer game where the survival of every player on the server depends on careful management of in-game resources. ** Just a little side note for modders and mod fans***įrom alpha access onwards, there will be full modding support, The project has less than 24 hours to go so if it sounds interesting you can help support the team and possibly get in on the action early!

It has been funded and expected to hit an alpha stage by the end of October. There is a skill system and food system in place as well as a technology to help with possible end of world scenariosįor more information on this kickstarter, check out (bring in the Law System/ Government which can help balance this) There is a working "player" economy and you could potentially create a little sale shop, store, etc. Unlike minecraft, animals in ECO don't just spawn but rather reproduce which means it is possible to make them extinct. There are possible natural disasters that can occur as a result of ones action and laws that can be created to help prevent such disasters from occurring. it's Multiplayer/Single and is really structured on collaboration with others and supports group play. The game is a world building simulation type game with a working and fully simulated ecosystem where every action has consequences. All you minecraft fans out there should check out this kickstarter.
